Tuesday, November 5, 2013

Global videogame culture and videogame and gender

Credits: HASTAC thread


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* Bogost, Ian. How To Do Things With Videogames. Minnesota UP, 2011.
* ________. “Videogames are a Mess.” Keynote address, Digital Games
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* Consalvo, Mia. Cheating: Gaining Advantage in Videogames. Cambridge: MIT
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* Costikyan, Greg. Uncertainty in Games. Cambridge: MIT Press, 2013.
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* Geertz, Clifford. “Deep Play: Notes on the Balinese Cockfight.” The
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* Hickey, Dave. “The Heresy of Zone Defense.” Air Guitar: Essays on Art
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* ________. “Games, the New Lively Art.” Hosted on MIT server
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* Juul, Jesper. The Art of Failure: An Essay on the Pain of Playing Video
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* Lenoir, Tim and Henry Lowood. “Theaters of War: The Military
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* Mäyrä, Frans. “Gaming Culture at the Boundaries of Play.” Game
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* McGonigal, Jane. “‘This is Not a Game’: Immersive Aesthetics and
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* McLaughlin, Thomas. Give and Go: Basketball as a Cultural Practice.
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* Neilsen, Henrik Smed. “The Computer Game as a Somatic Experience.”
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* Nutt, Diane and Diane Railton. “The Sims: Real Life as Genre.”
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* Pearce, Celia. Communities of Play: Emergent Cultures in Multiplayer Games
  and Virtual Worlds. Cambridge: MIT Press, 2009.
* ________. “Identity-as-Place: Trans-Ludic Identities in Mediated Play
  Communities — The Case of the Uru Diaspora.” Conference Paper.
  Internet 9.0: Association of Internet Researchers (2008). Published on
  author’s website
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* Steinkuehler, Constance. “The Mangle of Play.” Games and Culture 1,
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* Taylor, T. L. Raising the Stakes: E-Sports and the Professionalization of
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* ________. Play Between Worlds: Exploring Online Game Culture. Cambridge:
  MIT Press, 2009.
* Wardrip-Fruin, Noah and Pat Harrigan, eds. First Person: New Media as
  Story, Performance and Game. Cambridge: MIT Press, 1997. (SELECTIONS)
* ________. Second Person: Role-Playing and Story in Games and Playable
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* Wark, McKenzie. Gamer Theory. Cambridge: Harvard UP, 2007.